![]() ![]() The idea is that, if you're not using an ingame item to boost the stats, then their base stats total should be around 500. Not less than 75 for both def stats for both offensive forms, especially if you keep their HP and/or Speed low. Not less than 75-80 for both atk stats for speed form. 130 in the relevant offensive stat for atk forms. I'd say, at least 85-90 in HP for both def forms. Maybe add an item to use like evo stone that is unlocked through plot and boosts the stats later ingame? Or just pump the numbers a bit.ġ00 speed for a speed form is meh, even though it has great ability and moves to increase it or lower foe's. Regular starters 1st stage are about 310 and Unown is 336. Would you play with Qwilfish as your starter? With Dunsparce? Because their total are respectively 440 and 415. If I'm correct, and with the format hp/atk/def/spA/spD/speed:ĭo you realise how low it is? Especially for a starter. Then naturally, based off these I could calculate all Porygon forms base stats. For other stats it is double the base stat +5. Reminder, at lvl 100, your max HP is 110+double base HP. Using the known base stats for Gogoat I could get the IVs. ![]() With no EVs and a neutral nature I had to know the IVs.įortunately, Porygon SPeed evolves into Skiddo at lvl 27, then into Gogoat at lvl 32. I wanted to calculate Base Stats for the different forms. Paralyzed foe is cool since Porygon is so slow anyway.īefore I go on the movesets, let's talk a bit about stats. Please consider buffing the acc, or replace by Body Slam. Without grinding, 400 attack turns can get you quite far in a regular game. Out of 400 tries I've hit 258 times which is 64,5 acc. Also, empirically, Slam is even less accurate. When you combine this with Slam and its 75 accuracy, then slap the awful stats of Porygon on top of all this, you have a perfect disaster of a starter. Right now every Tech type move does like a fixed 2 dmg on things it's supposed to be neutral against. Sp.Atk Porygon lvl 100, doing an amazing 2 dmg on a lvl 3 Flabébé. ![]() It's a garbage starter.for now!Īs you know, the Tech type is broken. I also tried 1.2.3.ġ/ The types ''label'' in your poke's move screen are weirdly colored but I'm sure you know.Ģ/ The Grandpa giving you the power plant quest.the third option ''should'' read ''maybe, i don't know'' *giggles stupidly*ģ/ Just out West of Flatflank, there's a sprite error on the ''north side hedge'' : one of the trees is a half tree. I play on mobile, Android, with a 1986 Trashman base, and patched 1.2.4. Now.so far I just had my 1st badge, and sadly I'm already disappointed. I assume it will take a long time, but to me it has huge potential to become a superb hack. lil flowers everywhere, the buildings, I really like the atmosphere so far on this Beta.įrom my understanding you are quite passionate with this and have a ton on funny ideas to implement. The comedy is great so far, the maps are more than decent, i mean the mapping, oh and the overall style looks sweet. Thank you for this romhack! Before starting to complain I want to say thank you. It is tough on my mobile but anyway.this is gonna be a long post. This is my first post here, as I created the account just for this. You can change the following moves into tech: The only two pre-existing moves that will be type changed are Technoblast and Tri attack. ((TBA +1) -> Tech / Ghost or Tech / DarkĪs for moves, we are still working on it. Rotom Wash Electric / Water -> Water / Tech Below you will see the list of changes of pokemon who will now have the Tech type: Tech type! Based off technology-associated pokemon. Originally Posted by Le pug Īlright, time for some updates! First off, the mapping for Fat Kid beta 1 is almost finished! Three more interiors and it's on to scripting!Ī big thing I'd like to talk about (that's what she said): We are introducing a new type into the game. ![]()
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